Playtest 2 Evaluation Sheet Pre-Play Questions: What do you think the following symbols/Glyphs mean? 1. The black smiley 2. The golden smiley 3. The M 4. The 0 5. The Male Symbol 6. The Female Symbol 7. The Middle House's room (the bold border room) On a scale from 1(low)-10(high), how straightforward does the level look? What do you think you'll expect from this game? What kind of game do you think this will be? During-Game Questions: Level 1: List what you did and what happened. If you can, list your reaction to each event. Do you think each of the objects in the houses are in a good position? Should there be more monsters outside? Do you believe you understand all of the controls to this point? Did you get confused at any point in this level? If so, when? What are your thoughts on this level? Level 2: Which Power-up did you choose? Explain why. If you chose one, did you have a good understanding of how to control your new Power-up? What was your reaction to the door to the other Power-up closing? On a scale of 1-10, do you think your choice will affect the rest of the game? If you chose a Power-up, would you have picked the other Power-up if you had the chance? Level 3: List what you did and what happened. If you can, list your reaction to each event. What Power-up(s) did you have at this point? (If you skipped level 2, just list none.) Did you die at any point in this level? If so, did you think of another way you could tackle the same situation? On a scale from 1-10, how hard was this level? Did you feel there was a sense of "Risk and Reward" for this level? (having to cross the entire level a second time for the extra points) Did you like where the coins were placed? Did you use all of the keys on this level (went for the bonus points) or did you keep one (thinking it could be useful in a later level)? Should there be more/less monsters on this level? If this level stays as level 3, do you think there should be less monsters? What are your thoughts on this level? Level 4: Did you try this level without using a Power-up? On a scale from 1-10, how annoying is the Wilhelm Scream? Did the pickups that appeared seem balanced in each chamber? Explain why. Level 5: Given the following Power-ups, did you pick Bomb or Trap? What did you expect from these power-ups? How do you feel when you're in this Sacred Chamber? Level 6: What was your reaction when you saw the status text at the start of this level? ...And your reaction to the unstoppable train of monsters? Did you feel like your power-up choices affected the way you tackled this level? Level 7: List what you did and what happened. If you can, list your reaction to each event. What Power-up(s) did you have at this point? (If you skipped level 2, just list none.) Did you feel like the choices you had to make between the key chambers was balanced? Were any of the key chambers not rewarding enough? What do you think should be in the locked chambers? Did you die at any point on this level? If so, what are your thoughts? On a scale of 1-10, how hard was this level? What did you think about each chamber you entered? On a scale of 1-10, how forgiving do you think the level is? Do you think it's possible for someone without a Power-up to clear this level? Level 8: Do you think the keys in this level are placed in an appropriate spot? Should they be removed? Level 9: Given the following Power-ups, which did you pick? Do you feel that not choosing a Power-up should be a player choice? If yes, do you feel the player should be rewarded somehow? Do you think a choice between defense and utility is meaningful enough to affect the future state of the game? Level 10: On a scale from 1-10, how hard is this level? Did you save some keys? If so, did you try the treasure chambers before moving on? Level 11: Did you beat the game without grabbing a single powerup? To verify, type the Status Text that appeared when you won. What was your final score? Did you feel the ending was rewarding enough for a Perlenspiel game? (Post-Play Questions): Did you re-play the game to try with a different Power-up combination? How do you feel about each Power-up (in its current state, future state, or otherwise) Do you think they help? On a scale from 1-10, how hard was the game overall? Do you feel the game had a good scale of difficulty? Did you feel each level was challenging enough? On a scale from 1-10, how interested are you in playing the full game? Do you think there should be a boss stage, or make the final level an even harder challenge?